|
Author |
Thread Statistics | Show CCP posts - 88 post(s) |

Vincent Athena
V.I.C.E.
1029
|
Posted - 2012.10.10 20:26:00 -
[1] - Quote
CCP Prism X wrote:So.. Which one is shield? 12 oclock to 4 oclock.
Will there be an indication when I or my drones hit? What will other's drones look like that hit me? What bout ships I do not have targeted hitting me, what will they look like? Im wondering what the screen will look like when 30 NPCs are all shooting and hitting me. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1030
|
Posted - 2012.10.10 21:06:00 -
[2] - Quote
Hmm, I note that module timers go around clockwise, but start at the 6 o'clock location. The damage circle also goes around clockwise, but starts at the 12 o'clock position.
Everything goes clockwise, nice and consistent. But they start at inconsistent locations. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1030
|
Posted - 2012.10.10 21:10:00 -
[3] - Quote
CCP karkur wrote:The client has all the information we need already... if anything you should be worried about client performance. But we are keeping a close eye on that, and if the client is not performing well enough, we are ready to react to that and cut stuff if needed.
Be sure to test it in a mission with clouds, zoomed in, on an Apple laptop, all at the same time. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1033
|
Posted - 2012.10.10 21:30:00 -
[4] - Quote
Callic Veratar wrote:Vincent Athena wrote:Hmm, I note that module timers go around clockwise, but start at the 6 o'clock location. The damage circle also goes around clockwise, but starts at the 12 o'clock position.
Everything goes clockwise, nice and consistent. But they start at inconsistent locations.
Edit: Except the HUD. It goes counterclockwise with damage. Counterclockwise is bad. Things must never go counterclockwise. See the issue? http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1041
|
Posted - 2012.10.11 12:49:00 -
[5] - Quote
CCP Explorer wrote:Bagrat Skalski wrote:The red damaged stripes.. why they are not progressing counter clockwise? I think it's more intuitive. All damage is counterclockwise. This new circle indicators are different. Heat buildup (on the HUD) is like a pressure gauge and builds up clock-wise. Module damage (due to heat) is clock-wise. The new targeting/damage system is clock-wise. The odd one out will be the HUD itself, there damage is counter-clock-wise. Are there any other damage indicators? Most people associate "clockwise" with "left to right". When you turn your car to the right, you are doing a clockwise circle. Turn to the left, a counterclockwise circle. The current damage bars under the targeted items go to the left. In fact don't all damage bars, those on the watch list, those for drones, etc increase as they go left? http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1041
|
Posted - 2012.10.11 12:59:00 -
[6] - Quote
This entire "which is the shields" thing is so odd. I figured it out from the screen shot in seconds (none of the targeted ships have shield damage). If you had released a short video of it in action, most of those repeated questions would have gone away, and the rest could have been answered with a link to the video.
But you do need to consider the consistency of the clockwise vs counterclockwise movements, and starting positions (6 o'clock vs 12 o'clock).
What happens when 2 of these rings overlap, like when you are zoomed out or 2 targets happen to be close? Are they transparent? One blocks the other? Or....? http://vincentoneve.wordpress.com/ |
|
|
|